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The best way to handle double-grabs#618

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Percent and stock counts mean nothing in terms of hitboxes and hurtboxes. Even if you’re at 200%, if no hitbox touches you, you don’t get hit. Therefore 2 grabs that overlap on the same first frame need to grab-break or both whiff, just like two smash moves, shines, or other moves clanking. Any other determiner (including port) is arbitrary in this.

3 years ago
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Many moves in the game clank when they are frame and priority-wise equal. Grabs are no different. They are perfectly even if both opponents land a grab on the same frame.

3 years ago