There are going to be people that are going to abuse Banned Techniques/Glitches to play through online. This can especially become an issue once Ranked is included and it can possibly ruin the Ranked Leaderboard. Have the player report said match(es) and have somebody check and see if they are playing through online unfairly. There should also be a way that players with ridiculously high win rates can be checked and penalized or banned for boosting.

Yes, this will likely be a requirement for a smooth ranked experience / quality of life, but moderation queues (typically) require man-power and not to mention a relatively robust system to moderate flagged reports efficiently. I’m sure this will end up in the ranked system at some point but will likely take a good chunk of extra dev time to make a reality.
Anther’s Ladder/Smash Ladder already has the manpower and has been reviewing disputes really well. They could be consulted and incorporated.
It makes much more sense to implement every automated step we can take before implementing a review queue with man hours. For example, before we even discuss a review queue, we should already have UnclePunch’s wobbling-grab-release functionality implemented, as well as anti-freeze-glitch fixes. If you patch the game to make a review queue obsolete, then man hours for the review queue likewise become obsolete by the transitive property.
