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Friends list#137

Where our tags would normally be placed is there a way you could add recent players or even a friends list so we can quickly play people we play with on the reg

4 years ago
7

If there was a discord rich presence we could use discord for a friends list

4 years ago
4

in game is better

4 years ago
3

Already exists: https://project-slippi.nolt.io/56 I also had some detailed ideas on this

4 years ago
2
Merged Friend List#56
4 years ago
1
Merged Add contacts (Favorite players)#286
4 years ago

I think this in game would be amazing would help people learn alot to be able to play against people they enjoy playing against alot.

3 years ago
F

ZeroMustang if you remember playing against a purple fox or black captain falcon i wanna add you buddy, my IGN is purplehse and i didn’t mean to quit that dreamland game :( wish i could’ve added you

3 years ago
?

I feel like discord rich presence would be a bad way to go. I don’t use discord and I wouldn’t want to have to to save friends

3 years ago
1

The friend list could be stored with the user’s Slippi account to avoid any fucking about with syncing the gamecube memory cards/save data.

Could have the game fetch the friends list while on the CSS and add a submenu button to the “enter code” menu screen where they can select, add, or modify an entry in the list.

3 years ago
?

i thik it would be cool if after sending the request, if it’s accepted, you can use full chat with keyboard or something like that, so you can share discords and such, to play later in the future and talk about melee or how to improve

3 years ago
1

I would love an option like this. The way I imagine it is you push a button/flip a switch while connected to someone on unranked. If (and only if) they ALSO push that button, you will be added to each other’s friends lists. Like matching on tinder lol. you could see if they are online, send play with me requests, etc.

3 years ago
?

It might be better to do this outside of Dolphin, but maybe on the Home screen, instead. You could add players by their connectCode and, if they were online, they would appear in some Friends tab. You would just send a direct play request as normal. Maybe some way to know that someone wants to direct play you?

2 years ago
?

Is there anyway this might be able to hook into steam? Doesn’t steam already have an external application notifier ability and buddy list? what is needed is the ability for a steam id to route through. If a slippi id can be linked to a steam account, then translation can happen client side, without slippi servers having to deal with it.

a year ago
?

Building on the prior idea to hook it into steam: allowing a steam friend code to be part of the database via “manage account” settings. change the chat menu to allow the options “send steam friend code” & “accept steam friend code.” If you send a steam friend code, the in game chat browser can say “steam friend code received” and then choosing “accept steam friend code” will pass it on to the slippi launcher to create a dialog box with the received steam friend code. Choosing “copy code” puts the displayed code in the system memory to paste into steam’s “add a friend” section. This dialog box can also have a checkbox option “automatically copy code after accepting steam friend code in game.”
The user can also add slippi launcher to the steam library, so playing a friend is a simple as seeing them in the game of “slippi launcher” via their steam friend list and messaging them and asking to play direct from there.
This method does require steam but will avoid all the dev and server-level programming of holding large databases of networked ids. Also it skips the potential of hacking a virgin system by simply ironcladding the input box for the steam friend code. As long as that box accepts only the numbers and length allowed, there shouldn’t be any futz with trolling through there since the slippi launcher will be the app that copies it into memory.
All in all, this will require:
1) Adding the code input box to slippi.gg “manage account”
2) Adding an additional database “column” STEAM_FRIEND_CODE
3) A server based permission cache of 60 seconds 1) allowing a valid user to grant permission of visibility of their steam friend code to the currently connect player and 2) allowing a user’s slippi launcher to be pushed a steam friend code of the currently connected player when a) accepting/(aka requesting) and b) permission is valid (from having been established earlier).
4) Code change in Slippi Launcher for A) chat changes (steam friend code send, accept & notification of receive) in game and B) popup dialog box after being pushed the steam friend code with the code displayed and option to copy to memory.

This could probably be planned in a week and implemented within a month. The hardest part is building the server permission cache. But it beats coding an online status, chat and (required-for-litigation-avoidance) report system. If you wanted a quick, safe & valued way to add friends list to slippi with minimal overhead on the servers, piggybacking on steam is the way.
Steam has 20-30 million active online users at a given time and runs on all OSes including mobile..

9 months ago